Building a 16:3 scale Labyrinth

As you can see from the image above, we’ve really got our work cut out for us in building a larger-than-life version of Brio’s Labyrinth game for the Holocene Mini-golf event. Andrew and I began a few days ago by milling some lumber, and I assembled the center portion of the game last (Monday) night. This evening, Bruce and Andrew came over to help finalize this part of the game. Here’s Bruce locating one of the bumpers. It was pretty math-y work, and Bruce did a great job, though he was a bit lippy.

I cut the bumpers to length, and Andrew was the nailer. (The odd-looking brad nailer is my cordless 18 ga. nailer, sans battery. While it’s a heavy nailer for plugged-in work, it is one of the few 18 ga. nailers I’ve seen that accomodate a 2-in. brad.)

When all the bumpers were installed, we were pretty proud of ourselves, and more than a little surprised our cocktail napkin of a plan actually worked. All in all, there are more than 40 holes (thanks Bruce), 2 and a quarter inches in diameter, cut with a hole saw. Took 3 batteries to cut that many, but it looked great all put together. The holes are not scaled to the game’s size, but rather, scaled to the golf ball’s size. So, it should play a little easier than the small version. We hope.

And of course, we had to test it out. We haven’t built the x-y tilt mechanism yet, but three guys can do a fair approximation after a beer or two. It took about five tries, but we actually succeeded in navigating the maze. We were pretty sure it would be impossible (just like the real thing), but the dimples in the golf ball slow it down to a manageable speed.

Stay tuned!